Good Friction.

There is a fundamental conflict of affinity between movement and gathering. We cannot prioritise movement efficiency without destroying community as moments of gathering, we cannot support gathering without creating movement efficiency. One consideration is the strategic re-introduction of friction between these two states - moving and stopping.

1. The Conflict of Affinity

In Urban Design Made by Humans and Making Architecture Through Being Human, we identify a geometric reality that algorithmic planning often ignores: the incompatibility of the line (movement) and the circle (gathering).

The line demands continuity; the circle demands boundaries. When a line of movement cuts through a circle of gathering, the affinity of the circle is broken. The container is breached, and the social potential evaporates.

"Movement and gathering have conflicting affinities. The primary affinity of movement is continuity (flow), while the primary affinity of gathering is containment (boundary). When movement dominates, gathering becomes impossible.
Urban Design Made by Humans (2022)
Community, movement and conflict Figure 1: The relationship between gathering and motion. (from Making Architecture Through Being Human) 2020.

2. The Algorithmic Drive for "Smoothness"

Modern digital tools (and modern city planning) are obsessed with "frictionless" experiences. They optimize for speed, throughput, and the removal of obstacles. In The Hidden Lives of Algorithms, we see that this optimization is actually a form of social erasure.

By removing the "friction" of the physical world—the pauses, the textures, the delays—we remove the very moments where social negotiation occurs.

"Efficiency is a reduction of complexity. The algorithm seeks the path of least resistance, smoothing over the 'texture' of reality that provides the anchor points for human memory and interaction." — The Hidden Lives of Algorithms (2026)
Community, movement and conflict Figure 2: Speeds and efficiencies are important but so is choice. (from Urban Design Made by Humans) 2023.

3. Strategic Inefficiency

Efficiency is a good thing but so is a little slowness, attention, and moments of pause. What matters mostly is choice along with a little good friction, the strategic placement of the circles (moments of gathering) within lines as vectors of movement.

Design Strategies for Friction:

Key References

Plowright, P. (2022). Timeliness and Timelessness in Spatial Comprehension: Schematicity of Socio-Cultural Knowledge in Space and Place Constructions. archiDOCT, 18(2). (Quotes drawn from Pages 3-4).

Plowright, P. D. (2014). Revealing Architectural Design: Methods, Frameworks and Tools. Routledge.

Plowright, P. D. (2020). Making Architecture Through Being Human. Routledge. (See chapters on Cognitive Schemas)