Radical Personification

We understand the world by projecting our own body onto it. What we often call "empathy" for the environment is actually a solipsistic simulation as we understand external objects exclusively hrough the internal data of our own physiology.

We perceive the physical world by running a continuous simulation of our own bodily experiences. A brick, physics tells us, is simply an object with mass. "Heaviness," however, is a human value. It is the memory of muscular strain in the arm, which we project onto the object to make sense of it.

1. The Projection Mechanism

Analysis of architectural discourse reveals that we rely on radical personification to make sense of inert matter. We use the "known" (our body) to navigate and categorize the "unknown" (the environment).

This explains why our professional language is saturated with somatic metaphors:

The four types of personification Figure 1: The categories of personification. (from Making Architecture Through Being Humans) 2020.

This mechanism is a projection of personification through correlation-based conceptual metaphors. We do not passively observe the building but we actively project our experiences into the building to make sense of its geometry.

2. Designing the Simulation

Because users inevitably project their own bodies onto the built environment, the definition of design shifts. We are not designing objects; we are designing triggers for simulation.

In Making Architecture Through Being Human, this becomes a practical methodology as we manipulate geometry to activate specific bodily memories:

The successful architect creates spaces that allow the user to successfully simulate the intended experience.

3. The Crisis of Simulation

The challenge in contemporary design is not the tool, but the focus of the operator.

Digital design interfaces, whether parametric software or urban data platforms, are excellent at simulating physics (wind loads, energy use) and logic (traffic flow, cost). However, they do not automatically simulate existence.

When we deploy algorithms to design our cities, we often act as "managers of data" rather than "simulators of experience." We optimize for the metric (efficiency) rather than the feeling (friction). A human-centric architecture requires the designer to consciously re-insert the body into the loop, using the digital tool to serve the simulation, not replace it.

Key References


Plowright, P. D. (2020). Making Architecture Through Being Human: A Handbook of Design Ideas. Routledge.

Plowright, P. D. (2018). Qualitative Embodiment in English Architectural Discourse: Conceptual Metaphors and the Value Judgement of Space. PhD Dissertation, Universidad de Castilla-La Mancha.

Plowright, P. D. (2014). Revealing Architectural Design: Methods, Frameworks and Tools. Routledge.